Please plan to arrive early enough to check-in with Jerri Ann in the her office before your first game of the tournament. Her new office is located in the building that was formerly the Gift Shop. You will find Jerri Ann and her staff there to help you to ensure that your rosters are complete and that you and your team are fully aware of all of the park rules.
Jerri Ann will have all the coaches passes so assistant coaches are encouraged to come through Jerri Ann’s office and get their own passes if they arrive before the head coach does.
Perfect Game Mid-South and USA Stadium Announcement
Metal spikes are NOT ALLOWED.
Any player caught wearing metal spikes will be ejected from that game and will NOT be allowed to re-enter that game at any time. He can play in the next game if and only if he has changed to molded cleats, turf shoes or tennis shoes. If he is caught wearing metal cleats, he will be ejected again.
If a second player on the same team in the same game is caught wearing metal cleats, the player AND the coach will be ejected. The same rule as above will apply for the coach and player for the next game.
METAL SPIKES ARE NOT ALLOWED
COACHES: Be sure you are aware of all rules and rule changes. Perfect Game reserves the right to amend these rules at any time for specific tournament play. National High School Federation Rules will be enforced with the following exceptions.
IMPORTANT RULES AND INFORMATION
- TEAMS DEPARTING BEFORE THE END OF THE TOURNAMENT WILL NOT BE ALLOWED TO COMPETE IN THE PLAYOFFS!!!! If this happens, we will take the second-place team out of the pool or the next best team. The Tournament Director will rule in the fairest possible way.
Pool Play: All time limits begin on the first pitch of the game. 15U to 18U are 2 hours; 14U Games are 1 hour 45 minutes; 13U Games are 1 hour 40 minutes. Game time will be kept by a PG Field Director. All time limits begin on the first pitch of the game. For each team’s pool games, the home team will be predetermined. A tie is equal to ½ win and ½ loss for each team.
Championship Round/Playoffs: Championship Games are not subject to a Time Limit. This rule is subject to change by the Tournament Director. The home team in Championship Play will be the higher seed. No two teams from the same organization will match-up in their first playoff game unless the game is affected by a bye (applicable to brackets with 9+ teams).
- Texas Tie Breaker, last 3 hitters on base with 1 out.
- Balk is the MLB ruling (NOT a dead ball)
- The base runners will be placed as follows:
- Last hitter from previous inning @ 1st Base
- Hitter before him in the lineup @ 2nd Base
- Hitter before that in the lineup @ 3rd Base
- Normal substitution rules apply to these runners.
- The hitting team will start the inning with one out.
- Play continues until one team is ahead at the end of an inning.
- Forfeits: Games may start with 8 players or end with 8 players. Teams who need to return to the PG office to go through the process of signing waivers for a player’s eligibility may do so. Once that player is deemed eligible, he may be substituted for any player currently in the lineup. He may NOT be added to the lineup at the end to give that team 9 players (unless that game has not actually started). Once the game starts, he may only be entered into the game as a substitute.
Any intentional forfeit could result in the forfeiting team being eliminated from the tournament. No teams should benefit from the result of a forfeit in an unfair manner. A forfeit score is the average runs scored for the winning team to 0 for the losing team. Only the Head Director can call a forfeit.
- Taking Infield: No infield will be allowed during the tournament.
- Mercy Rules: 15 runs after 3 innings; 12 runs after 4 innings; 8 runs after 5 innings
- Trips to the mound: The members of the coaching staff (including the manager) can make one mound visit per pitcher per inning without needing to remove the pitcher from the game. If the same pitcher is visited twice in one inning, the pitcher must be removed from the contest.
- In case of rain: All rain out games may not be made up depending on time constraints. In case of scheduling changes, it is the team’s responsibility, not the tournament committee, to make sure they are aware of the new schedule or any scheduling changes. This information will be posted on the tournament web site when it becomes available. Note: No special request will be honored if rescheduling becomes necessary. Tournament format is subject to change at any time if deemed necessary and will be determined based on the fairest outcome for all teams. All coaches should make sure the tournament committee has current contact information. If games are cancelled, pool winners and champions qualification will be determined by the tie breaking procedures (listed below)
- Stop in Play: If a game is stopped, the game must start within 1 hour of the stop in play. If games are not resumed, they will become suspended or called official. Games called by umpies that cannot be resumed within 1 hour will be considered an official game, if 4 innings have been completed, or 3 ½ innings if the home is ahead (13U-18U: after 5 innings or 4 ½ if the home teams Is ahead). After 4 complete innings, a tie score will be recorded a tie in pool play. The tournament director can extend the 1 hour if there are extenuating circumstances, i.e., lightning detector, working on fields, etc. A suspended game will resume where the game was halted. In the event play is stopped for any reason before or during the championship round, first place, second place, third place, etc will be awarded based on PG Seeding and Tie Breaker Rules.
- Protests: Judgment calls and pitching limitations are not eligible for protests. Protests will be heard and ruled on by the tournament committee. The team protesting must make cash payment of $100 at the time of the protest. If the protest is ruled in the protesting team’s favor, the $100 will be refunded. The ruling made by the committee will be final. Protests must be filed and ruled on before the next pitch if during game or before umpires leave field if after the game.
- Roster and Roster Changes: All players should be listed on the official roster. If a player is listed on more than one roster, the player listed will make a decision as to which roster, he is legally on. This decision is up to the individual player. No player can appear in a tournament game for more than one team. If there are multiple events going on at one time, players are permitted to play for one team in each event if so desire; pitching limitations still apply to the player. Age divisions within a tournament count as separate events.
- Line-up cards must be fully filled out with players first name, last name, position, and accurate jersey number. All substitutes should be listed with accurate jersey number and full name. Failure to produce a complete lineup card can result in games not starting on time. Line-up cards are to be given to the Field Director at least 15 minutes before the home plate meeting and to the umpire at the plate meeting.
You may bat 9, 10, 11 or your full roster.
We recommend that all teams (home and visitor) keep a scorebook. The official scorebook and lineup card for the game will be kept by tournament staff in case of emergency where staff cannot keep book, the home team will be the official scorekeeper. In a situation, in which tournament staff and the home team are unable to score, the visitor would become the official book. All subs should be reported to the umpires and umpires will report to the official scorekeeper.
- Sportsmanship: In the interest of maintaining a quality event, the tournament committee reserves the right to eject any person from the site for unruly or unsportsmanlike behavior.
- Physical attack on an umpire, tournament official, associate director, associate officer, and/or any player or fan prior, during or following a game played under the authority of Perfect Game. Assault on an official is a felony in Tennessee.
- Players, coaches, managers, fans, spectators or sponsors, threatening an umpire, tournament official, associate director, or associate officer with physical harm.
- Any player, coach, manager, sponsor, fan spectator, director, or an officer who engages in physical fighting.
- Using unsportsmanlike conduct or abusive language, symbol tactics or derogatory or unbecoming acts.
- Destructions of property or abuse or failure to pay
- Competing under an assumed, false and/or altered name
- Tournament hosts have the authority to eject a player, fans or team anytime during a tournament for committing any of the above listed offenses.
- A player, spectator, fan or coach ejection carries removal from that game only.
- Any spectator, coach, manager, or player who is ejected for the second time during the tournament will be eliminated from participating for the remainder of the tournament.
- Any event that results in physical altercation (before, during or after a game) could result in a forfeit for both teams. Tournament committee reserves the right to remove teams from playoff contention.
- Bat Specifications:
- 13U (AA, AAA) -3, -5, -8
- 13U (Open & Majors) -3, -5
- 14U (AA, AAA) -3, -5
- 14U (Open, Majors) -3
13U and 14U Banned Bats
Effective January 1, 2021, the following bats may not be used in Perfect Game events:
- 2015 Demarini CF7 (-5)
- 2015 Easton XL1 (-5)
- 2016 Demarini CF8 (-5)
- 2016 Demarini CF8 (-8)
- 2016 Demarini CF8 (-10)
- 2017 Demarini CF Zen Balanced (-8)**
- 2017 Demarini CF Zen SL 2 3/4″ (-10)**
- 2017 Demarini CF Zen Zero Dark 2 3/4″ (-10)**
- 2017 Demarini CF Zen – Balanced (-5)
- 2017 Demarini CF Insane – Endloaded (-5)
- Louisville Slugger Blue Meta Composite (33/30 model only)
- 2018 Dirty South Kamo BB KA 8 (30/22, 31/21, 32/22, 31/23, 32/24 only)
- (Easton) Ghost X (30/20 only – USA Baseball Marked)
**Re-tooled models of these bats may be used in Perfect Game play. Once returned from the manufacturer, these bats will have updated model numbers and new orange end cap and stickers indicating the corrected performance standards.**
- Pitching: The MLB balk rule will be enforced. When a balk is called it is NOT a dead ball. The 3B to 1B pickoff move is legal. Also, in the windup position, a pitcher is permitted to have his “free” foot on the rubber, in front of the rubber, behind the rubber, or off to the side of the rubber.
13U and 14U:
- 13U-14U: Daily max is 21 outs OR 95 pitches.
The pitcher may finish the batter upon reaching the daily pitch count limit. I.E. A 13U pitcher begins the batter at 94 pitches he may finish the current hitter then must be removed from the game.
- 13U-14U: Each Player is allowed 24 outs over a 3-day period.
- If a player records more than 9 outs in a day, they are required 2 days rest.
- 100 Pitch maximum over 2, 3 or 4 day events
- 140 Pitch maximum over 5+ day events
- Players can pitch in more than one game in a day if they do not exceed daily limits.
The pitcher may finish the batter upon reaching the event pitch count limit. I.E. A 13U pitcher begins the batter at 99 pitches he may finish the current hitter then must be removed from the game.
Once a player has been removed from pitching they may not return to the mound in the same game.
No pitcher shall appear in a game as a pitcher for three consecutive days, regardless of pitch counts.
No pitcher shall appear in three games in the same day, regardless of pitch counts.
The definition to be utilized for the purpose of the pitching restrictions for end of a day shall be any time of night or day that the facility is closed and teams have a break in playing prior to the next days games.
Pitchers who record outs or pitch in a game that is forfeited will still have those outs/pitches counted toward their limitations.
15U – 18U
A pitcher is only allowed to pitch in one game per day unless pitcher throws 20 or fewer pitches in first game. In that case, pitcher may pitch in 2nd game of day. Pitch totals for both games combined will require prescribed daily limits and required rest. No Pitcher is allowed to pitch 3 games in one day.
No pitcher is allowed to pitch 3 days in a row regardless of pitch counts.
|Age||Daily Pitch Max||Required Rest (Pitches)|
|0 Days||1 Day||2 Days||3 Days||4 Days|
Pitchers must be removed at or before 20 pitches to be eligible to pitch in the same day. This is a hard stop, pitchers can not finish the batter to be eligible to pitch in the same day. The same is true when a pitcher is removed at or before 30 pitches. He must be removed and cannot finish the batter to be eligible to pitch the next day.
Once a pitcher reaches his daily maximum limit, he must be removed from the game. If a pitcher reaches the maximum limit of pitches in a game during a batter’s plate appearance, the pitcher may continue in the game until such plate appearance or the inning ends (i.e., by a third out made by catching a runner stealing), whichever comes first. There is no team penalty for this, but the pitcher must adhere to prescribed pitch counts for the remainder of the event.
If a pitcher is brought into a game sooner than the mandatory calendar days’ rest, he becomes an ineligible player. According to NFHS Rule 3.1.1: An ineligible player on defense shall be replaced immediately upon discovery by the umpire or either team. Once discovered by teams, umpires, or PG Staff, the umpire & Official Scorekeeper will confirm eligibility with Tournament Headquarters. If deemed ineligible, team will have the opportunity to remove player from game. The replacement pitcher will be allowed adequate time to warm up.
- Pitching Violations: The pitcher must be replaced on the mound immediately upon notice of a violation, it is not a forfeit or ejection.
- Courtesy Runner:
13U and 14U: Courtesy runner should be an available substitute. If the team is batting their entire lineup and no substitute is available, the last batted out can be used as the courtesy runner for the pitcher and catcher. If the last batted out is the pitcher or catcher, the courtesy runner will be the batter who made the most recent out that is not the pitcher or catcher.
15U – 18U: Courtesy Runner must be a VALID substitute and cannot be the last batted out. The Substitute cannot run for the same position player (pitcher or catcher) in the same game.
- Jumping Over a Fielder: A runner leaving his feet to avoid a fielder that is either in possession of the ball or in the act of fielding is illegal. The ball is dead, and the runner is called out. No runners may advance from the last base legally occupied at the time of the illegal act. The runner does not have to contact the fielder and the fielder does not have to control the ball for this to be consider an illegal act.
Not coved in the Rules: In the event any item is not covered in the rules or NFHS rules, the tournament committee will make the fairest possible ruling and that ruling will be final.
- Seeding and Tie Breaker Rules:
- The event director has the right to activate pool and/or organization protection for playoff seeding
- Pool Play overall record (winning percentage)
- If two teams are tied – Head to Head winner
- If three teams are tied – (If one team has defeated both other teams, that team advances. If not go to #4.
- Least total runs allowed in pool play.
- If still tied – Total runs scored in pool play.
- If still tied – Total runs allowed subtracting game with most runs allowed in pool play
- If still tied – Total runs allowed minus two games with most runs allowed in pool play
- If still tied – runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
- Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place.
REMEMBER: WE DO NOT ALLOW METAL SPIKES IN OUR FACILITY AND WE WILL EJECT COACHES OR PLAYERS WHO ARE CAUGHT WEARING SPIKES.